Does anyone know why?. Stellaris used to have a lot more resources - luxury resources are almost all gone from the game, with the exception of alien pets. 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. It was very expensive and largely prevented me from raising a military early-game, and I had to devote a few too many building slots to maintain it early, but once I had upgraded consumer industries it was very smooth. 475 credit loss. Subscribe to downloadUtopian Abundance Tech. Mercantile will put merchant's in the commercial zones. LullabyToNightmares. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Bonus points is the happier your pops are the less crime they create, I've conquered AI planets wracked by crime (at 90-100%) and had it completely disappear the moment I took control because of Utopian Abundance. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. That's an apparatus of 5 pops outputting effectively 12 Research. I realize that mixing living standards like this goes a bit against the spirit of utopian abundance, but this still seems very very odd. Utopian abundance would be where all but the most expensive consumer goods are practically given away for free. 5 patch (aka Banks ). Under Utopian abundance, every pop already has equal political power. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. Original Mod : Unlocked Utopian Abundance. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. You'll also want to explore population controls, and the planetary decision that halts pop growth. Those "free" bonuses you're getting are not. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. Scholar-bureaucrats often had a very high social station with a nominally meritocratic (to an extent) system for membership. Propulsion Proponent Proclamation. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. Shared Burdens on the other hand is perfect if you want an highly industrialized empire with the added benefit of unemployed pops not causing problems. The Self-sustaining Utopia is an experiment to create self sustaining Utopian Abundance pops. It's a bit of a complicated equation, but the breakeven point is at roughly +16 stability, while utopian standard of living probably won't give you that much of a bonus. Thread starter Bezborg; Start date Aug 20, 2021; Jump to latest Follow Reply Menu We have updated our. 0. United in tradition, Razians share a long history from which fables and parables can be drawn, and a course towards the future may be charted by looking at the past constellations of history. Parity! I love Stan Kelly's comics, and your parody is on point. Possibly extending to universal basic income, etc. All of your research and unity comes from unempoyed pops, who do not receive any penalties. 5, 0. Absolute stagnation becomes stagnation Effective change: +40% pop growth, +50% unity production, can guarantee empires for free, can offer research agreements for free. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. Also, this prevents the ruining of buildings due to falling below the pop requirement. Utopian Abundance: (6*32)*0. Communal Housing: Nobody uses housing buildings. I don't think you'd pick it even as authoritarian. your pops will eat up a lot of consumer goods though, so you need to boost industry and trade to compensate for that. The only reason is maybe a role play. 6 consumer goods is about 1. Whereas in stellaris, utopian abundance peaceful megacorps all about those social benefits work perfectly fine. UA cost 0. Pops under Utopian Abundance have a political power of 1, while under something like Stratified Economy your rulers have *10. Utopian Abundance, +20% happiness across the board, 1 consumer good use, all pops have perfectly equal political power; Chemical Bliss, +40% happiness across the board, 1. Mistfox. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. 83 to 13. Based on the wiki's formula, the Progressive faction should produce more than 36 unity. Jewbacca1991 • 2 yr. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. Also, having democracy makes it faster for your pops to relocate which is nice. Gaia Worlds Void Dwellers. Meanwhile utopian LS egalitarian empires r breakdancing in the room next door. Artist produce 6 consumer goods. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. But isn't the difference between social welfare and utopian abundance just a matter of degree? Social welfare with a huge amount of resources IS utopian abundance. Ideology wars work like any other. 05 unity. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. The mod. Decadence/utopian abundance conceptual overlap. In my experience communal is a waste if you're going egalitarian with utopian abundance, because you don't need it to reach 100%happ. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. but the shard modifier is not. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. 3 extra trade income. unequal living standards should not grant equal happiness bonuses. Catch is- shortage of consumer goods only affect jobs that use them- culture workers and researchers. Well, in canon the Spiritualists are right. Also utopian abundance will be open for imperial authorities. Planet 3. If you don't have a dedicated Forge world build a alloy foundry in capital. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. Utopian Abundance: 1 Upkeep +20% Happiness +0. Diplomacy and tech are laughably weak in Stellaris rn compared to just pop-spam and production overdrive. In the case of Utopian Abundance, this means an increase from 1200 to 1500, or a de facto +25% bonus to Unity from factions. The highest living standard, Utopian Abundance, even makes unemployed pops produce both science and unity. stellaris presents synthetics as. Pleasure Seekers is easily a must have though, so long as you don't have unemployment Decadent Lifestyle is better than utopian Abundance as it requires less consumer goods for the same happiness boost. If. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less. . 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. Not chemical bliss bad, but still terrible in most situations. and then I tracked the resource incomes before/after switching to utopian abundance. Pleasure Seekers is pretty great – compared to default Decent Conditions, Decadent Lifestyle living standard is 10% more Happiness (= 6 Stability = +7. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Social welfare also gives more happyness now and gives 0. same way you have to be egalitarian to use utopian abundance and (i think) authoriarian for stratified economy < > Showing 1-15 of 19 comments. 264mineral. sad about the balance state of the ethics. I usually just set utopian abundance and see how many sardines I can cram in there with max city districts and housing buildings,. Egalitarians are willing to vote for the Greater Good chain, which amoung other things bans all living standards other than Utopian Abundance/Shared Burdens and all forms of slavery. You need 6. Social Welfare: You have 2 rulers normally. Parody of a parody Introducing Parody². It gives almost exactly the same benefits but costs fewer Consumer Goods. 8% + 3% or 4. Living standards give political power modifiers. Create satirical universe where man descends from egalitarian materialist utopian abundance into authoritarian spiritualist stratified society hellhole. So yeah, UA (and to a lesser extent, Social Welfare) are pretty gud. 6 production bonus. 1 per pop. Utopian Abundance is the post-scarcity society like the United Federation of Planets, where the Decadent Lifestyle is meant to be more like the Ferengi Alliance and show off a system where the upper tier of pop jobs still care about. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own eventually. 34 Other resources barely changed (0. It does require you to have late-game productivity bonuses so you can produce consumer goods easily, but it's a great way to boost overall productivity in all respects while reducing micromanagement (unemployment. . It will let you stay ahead of your competition in research, providing a 10% research bonus for any of this species that stays employed in any job that provides research points, including unemployed pops in a society with the Utopian Abundance civic. A star system in the novel series Legends of the Galactic Heroes by Yoshiki Tanaka. Stellaris’s answer to the nordic model is the social welfare living standard. It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month. Utopian Abundance does indeed prevent these events. Thematically Communism is not only about sharing the product equally but also about contributing to the society in equal measure. Stellaris: Suggestions. This little mass products price does not make a difference. You can somewhat re-balance this by using utopian abundance, which makes the pops to generate more trade value, and using functional architecture to have an extra building slot, which gives you space for another merchant. I do remember opting into the 2. Anytime I try something else it just amounts into a worse version of the. It will depend on load order. There is. Ironically, they'll be happier than the actual Fallen Empire hedonists, whom don't have a happiness boost. 9. since utopian output is not affected by. 4y Mathias Guddal Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. Utopian Abundance is always better assuming that CG are not a factor. Go to Stellaris r/Stellaris. For example, pops under utopian abundance wouldn't help factions gain much unity, since their living standard didn't increase their political power, despite it being a. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. Your commerce building comes with a Merchant (after picking up some trads). Shared Burdens the living standard: Half-assed Utopian Abundance. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. 02 #3. There's nothing in the notes about achievements. Stellaris. In any case, this is one of those cases where the numbers are counter-intuitive. This effect would also buff unemployed science and unity production. 70. You are in fact the average stellaris player. May 15, 2020 @ 5:33pm Overpopulation So coming back to the game after a few years and overpopulation is going to be an issue soon. I mean, it doesn't really make sense. And your endgoal is utopia. Effective change: they start offering trade deals for alloys and chemical bliss is replaced with utopian abundance. Social welfare with a huge amount of resources IS utopian abundance. i just feel that it breaks the fanatic egalitarian immersion that we have "bureaucrats" instead of "delegates". However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. Speaking of which, that makes TWO patches I need to play. 072 = +13. I am however, RPing as the kind of lawful neutral, where I have Utopian Abundance for all, open refugee programs and strict neutrality. don't have criminal modifiers on it yet and once the planet has more than 3 pops that are both unemployed and have no Utopian Abundance/Social Welfare/Shared Burden living standards (or 10 unemployed non-bio. Stellaris upvotes. 'Gospel of the Masses' on Ring World start with 'Utopian Abundance' unemployment is OP. The most relevant strategy is the capital upgrade rush strategy where you deliberately de-populate your homeworld in order to populate your primary worlds to size 10 ASAP. That. Zakalwen • 3 yr. 57 to 10. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. Utopian Abundance Empires have significant strategic and compositional differences from others- among which being perfectly flat political power structures (very significant implication for the galactic community resolutions and wars of expansion), high trade value (implications for geographic. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. Option to build habitats without voidborn. 8. . I prefer utopian. I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I wanted to be a better employer and give everyone in the corporation the best living standards possible. Games like Stellaris are all about snowballing, and so generally the best bonuses are the ones that help you early. robots. 6% resources from job/Trade Value? Probably not. r/Stellaris • Is it possible to mess up long-term by researching the wrong anomaly with the wrong. Conquer other races and take them as slaves. It also features compatibility with Galactic Imperium Unification but it is not required. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. I always get a kick out of my utopian worlds going through a crime phase. Masterful Crafters gives Artisans 1 CoG, 1 Engineering and 2 Trade Value. 1. Every other building and district gets demolished and all jobs turned off, with amenities being provided by housing. Subscribe. Utopian Abundance has a much steeper CG upkeep cost. Upon enabling 1 and 2, set immigration treaties with everyone and enable edict Land of Opportunity. Utopian Abundance. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. ok but what if every utopian pop buffed the others. It is developed by Paradox Development Studio and published by Paradox Interactive. Dotakiin [author] Aug 4 @ 6:13am. Stellaris. Utopian Abundance is poorly named. Go to Stellaris r/Stellaris. which you can't get on gestalt empires. The biggest factors that can sway you from one. Stellaris Wiki Active Wikis. You are now the ultimate free society of happy people. 1. The definition of it is simply a very high standard of. Is there a mod to let utopian abundance be a thing? I want to make an megacorp empire which is basically a giant hotel empire, that also uses slaves as workers to ensure the aliens have the best time, but slavery needs authoritarian, and utopian abundance needs egalitarian. The greater good is mostly good, it's trade off is banning every living standers but utopian abundance and mandatory pampering. Intelligent boosts physics, sociology, and engineering output from pops who have it by +10% for all jobs. If I'm not mistaken, having either social welfare or utopian abundance living standard causes unemployment to not matter. Jewbacca1991 • 2 yr. Utopian Abundance can be quite OP if you use it at the start of the game (and maybe further in. Taking wasteful as a free genetic trait would help some. After these changes, Utopian Abundance should be at the top of the charts, followed by Shared Burdens. After a long break I finally started playing Stellaris again, and I have to say late game overpopulation is by far the most annoying thing I've had to deal with in game. Pacifist + Fanatic Egalitarian Butterflies, RPing as the guardians of the galaxy. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. Habitability penalties are pretty neglegible. Took a VERY long time before I had the consumer goods economy to switch to Utopian Abundance but I'm. Thanks, I'll try that. Shared Burden and Utopian Abundance unemployed pop production should be swapped. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The problem is, I can't. Unexpected Mineral Seams is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has. However, there's a marked difference between something being possible and something being good, and this is definitely not a good approach. 10 comments. I have never used Utopian Abundance. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. utopian abundance for everyone) is a tad bit. Stellaris 50411 Bug Reports 30702 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2 The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!what evil it's just some metal and biomass. I don't think buffing utopian abundance to grant higher happiness effects than pleasure seekers, when utopian abundance costs much more, is power creep. 2% job output and Trade Value) and nearly twice the trade value (on average) for +10% CoG upkeep - literally Utopian Abundance but cheaper. It gives almost exactly the same benefits but costs fewer Consumer Goods. they reduce stability, only problem is stability way too easy to keep at 100% = no rioting. I'd say fanatic capitalism, unchecked, should lead to oligarchy/plutocraty. Almost identical to Tampere, the third-largest city in Finland and the most. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. There is really no reason to make lower abundance if you can make higher. it allows you to start the game with a cheaper living standard as utopian abundance is 1:1:1 instead of . *The. Description. Going higher than that requires using things like Utopian Abundance unemployment to bypass normal job limitations, which are significantly less productive than proper jobs. Higher happiness attracts more immigrants. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. Not chemical bliss bad, but still terrible in most situations. 6375 CG's and up 0. " As a result, each time a new. 0 consumer goods upkeep and equal political power. Stack all -% upkeep on your Utopian pops to make them much more useful. Utopian Abundance gives 20% happiness to all pops of all strata, which boosts stability and ethics attraction and decreases crime. If going fanatic authoritarian, run slaver guilds and try. Actually, I think utopian abundance causes the job automation AI to act strangely. if you don't believe me, look at utopian abundance: 1CG per month for ruler pops, 1CG per month for specialist pops, 1CG per month for worker pops. For example, in Antebellum South the profits from slavery mostly went to the Southern Slavocrats, in Stellaris terms that would be a stratified economic system with slave guilds. Shared Burden or Utopian Abundance look after the negating political power and ensuring every class has equal. There are many ways to do it. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. Jump to latest Follow Reply. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. And most of the wealthiest countries on Social Welfare or Decent Conditions. After all, a happy slave is less likely to want to overturn the system. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. Naposledy upravil Apeironic_Entelechy; 22. I simply start prioritizing pop growth af, make migration treaties, etc. The Stellaris AI will not choose to colonize worlds with less than 40% habitability. They can make Trade Federations, and their Unity-generating jobs provide a small amount of extra Trade value. Updated for v3. It clearly isn't working as intended. The overpopulation stops growth, but that's okay, just keep resettling pops in there until it's full. I build one assembly building per planet. Reply No-Tie-4819 Fanatic Materialist •. Both are ask to be egalitarian, and utopian living standards demand egalitarian. The system should be reworked. The setup isnt good though, you would have massive unemployment, need to throw in a bunch of rank2 trade-centers (each giving 11 jobs) instead of the luxury housing, unless you are on utopian abundance standard of living. I simply start prioritizing pop growth af, make migration treaties, etc. perfectly equal. 2. Just some guidance about Utopian Abundance, depending on the game, usually 7-11 unemployed pops feels right, I usually try and land within the lower end of this number, with the stopping point being where I would need to change the species rights for another species, but you can scale this number up during the first 20 years as you get more of. Are you ready to build. ago. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own. The only issue is with the egalitarian utopian abundance, your rulers dont have anymore political power than normal pops. It is a "pops live under Utopian Abundance, yet have positive. Rhoderick. well like I said, it's a transitional society. Apr 26, 2021. Rhoderick. 1125 extra consumer goods. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. This is pretty much the only viable tall strategy right now. Stellaris > General Discussions > Topic Details. Manage a feud between clans of your Warrior Culture. 1) Just keep expanding Utopian Abundance to 13, 15, 20 species and hope that it gets 10 of the species it actually wants in there somewhere. Utopian Abundance has extra hidden benefits, pops will produce (a lot) more passive trade value, the high stability will further increase the trade value. ago. Use them to cover amenities. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. ) Slavery is banned, native interference is banned (in breach of galactic law. Utopian Abundance makes micromanagement easier in the late-game and also means newly-conquered worlds are often very stable in spite of the newly-conquered penalty, and the high happiness from Utopian Abundance usually lowers crime to negligible levels (it's odd that you're having troubles with that). It should have been an evolved and extreme form of social stratification. well like I said, it's a transitional society. I'm laughing maniacally at the popgrowth potential. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. Then go into the one still in the game folder, find the entry for the 'utopian abundance' living standard, and delete out the part that says you can't use it as a non-egalitarian empire. With the same presumptions as before, that's 0. In Stellaris, when already an Overlord and not making you own base resources anyway, a -15% cut to something you are not producing is pretty minor and all you want is +20% political power to become the Galactic Emperor/Custodian. Utopia is the first major expansion for Stellaris. For utopian abundance to match academic privilege you only need 23 unemployed pops per research world, which is nothing in the late-game. So that's two points. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Mr Dictator Aug 6 @ 9:23am. Decadent Lifestyle is superior to Utopian Abundance in almost every way. Weaker empires that can't protect themselves from the horrors of space become beloved vassels, protected from harm by our mighty fleets. It seems these "not really unemployed, but can't take other jobs" pops (pre-sapients, servants, toilers, etc) cause this. It doesn't matter if the people enjoying Utopian abundance in an egalitarian society are living in free associating communes in a post-labour economy or are the valued employees of. Stellaris Dev Diary #320 - Astral Threads and Actions. Utopian Abundance provided to all Razian citizens, enabling every Razian to achieve their wildest dreams. Mineral income thresholds: 300+ to activate, 200- to deactivate; x0. What do I mean by a crime phase? Crime is at zero, due to jobs, due to…R5: First time conquering the whole galaxy. Edit: redid some math, effective growth rate is actually 12. Energy would come from trade value generated by pops. They don't. The extra happiness from Utopian Abundance and Idealistic Foundation help funnel all citizens into the governing ethics factions. Conquer the entire galaxy, give them all Utopian Abundance, and stack them all on one planet. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. Fan Xenophile + egalitarian and make those knights produce science and use all those commerce goods to produce more. Egalitarian is underwhelming right now. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live or die in a ditch. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. Decadent Lifestyle is superior to Utopian Abundance in almost every way. Stellaris is about the cold hard numbers of the aetherophasic engine. This little mass products price does not make a difference. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. The thing about Utopian is that its not as expensive as it seems at first glance. However the problem lies with the Shared burden, and Utopian Abundance living standards. if you're playing a megacorp or have the "merchant guild" civic you can get other jobs to increase trade value, but forin general it's clerks. A technician with base 8 output will go from 0. The Intelligent trait is one of the most important if you plan on galactic domination. Upkeep is increased for workers and slaves, but to the benefit of a modest happiness bonus to all ranks. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ago. Colonizing what he can get with okayish habitability. 8% + 3% or 4. Pops under Utopian Abundance have a political power of 1, while under something like Stratified Economy your rulers have *10. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. And then the contingency showed during a. 2 mineral. 4 Upkeep +5% Happiness; −45% Pop demotion time +300% Political power Utopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap to produce it's quite profitable to convert over to it. Sure, I would join as a collab. For utopia I'd go with something like fanatic pacifist and egalitarian with beacon of liberty and environmentalist. With the same presumptions as before, that's 0. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. mainly clerks from either commercial zones or city-districts. If you're going for a research bonus, Academic Privilege is your better choice. "the imperium of man are the good guys". This is not *just* a "no artisans" build. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". is there a mod to disable either of those requirements? also any mods to help. There are two ecumenopolis builds: Industrual Ecumenopolis: spam consumer goods and alloys districts.